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Free Computer Software:
Now you can run this on your Windows PC! Download:
DRAGSV31.D64 -
For real Commodore 64 Download:
C64DRE.zip - For Windows PC
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C64 Drag Race Eliminator
Game 
Description:
C64 Drag Race Eliminator
v3.1 is the
classic arcade-style drag racing game. This simulation of professional drag racing
has 5 classes of NHRA competition, including Top Fuel and Top Alcohol dragsters
and funny cars, and Pro Stock. Race against the computer or another player. Timing
system used includes a .400 Pro Tree with reported reaction times and elapsed
times accurate to .001 of a second. The outcome of every race is determined by
the driver, not random data. Supports mouse, joystick, and keyboard for input. This
is the original drag racing game for the Commodore 64 home computer in 1986, updated
in 2012 to version v3.1. This new version has RPM (rev) limiters and other enhancements.
The file "DRAGSV31.D64" is a .D64 disk image and can be played on a
real Commodore 64 computer or a PC using one of the free emulators that are available.
The file "C64DRE.zip", is a compressed folder with the Vice
C64 emulator and the .D64 disk image already installed and ready to run on a PC.
Download the "C64DRE.zip" folder and then Extract all the files in the
default folder or a folder of your choice.
We recommend the Vice emulator.
With Vice you can run most C64 games on your PC under Windows!. Instructions:
GETTING STARTED
For the Vice Emulator running on a PC: Open the folder where you extracted
the files. Double-click on "x64.exe" and a C64 Window opens. You can resize the
window by dragging the corners/sides or maximise and run it full screen.
Next,
Click on File, Click on "Autostart disk/tape image". Double-click on "DRAGSV31.D64"
For manual start or on a real C64: Type, "Load "*",8,1" and press Enter/Return.
A title screen will display while the rest of the game is loading. Be
patient! Remenber this is a Commodore 64.
When the music begins to play,
press any key to enter the Main Menu that offers the following choices: Classes
Of Competition 1) TF/D - Top Fuel Dragster 2) TF/FC - Top Fuel Funny
Car 3) TA/D - Top Alky Dragster 4) TA/FC - Top Alky Funny Car 5)
PRO/S - Pro Stock On
a PC without a joystick, use the #1 key to move through the Selections. Press
the Space Bar to make the Selection. Press the Escape key to return to the previous
menu viewed. In
this game, Top Fuel Cars have 2 transmissions, Top Alky Cars have 3 speeds, and
Pro Stock Cars have 4 speeds. Although the Top Fuel Dragsters are the fastest,
cars with less horsepower must have high revving engines, numerically higher final
drive ratios, and more gears in order to accelerate quickly, therefore the difficulty
level is increased with a larger margin for driver error in the lower classes. OPTIONAL
REV LIMITERS (RL)
A rev limiter prevents a blown engine, however it can also cause a slower ET because
it also functions at the top of each gear. You must choose this feature prior
to staging your car. The character "R" appear on either side of the screen. When
the rev limiter is turned on, the "R" is in reversed text. These keys control
the rev limiter for each lane: Left:
F1-ON, F3-OFF < > Right: F5-ON, F7-OFF.
All beginners
should use the Rev Limiter! MODES
OF PLAY One
Player Practice - In this mode a player may practice racing either of the two
cars. A joystick inserted at port one controls the blue car in Lane 1, while a
joystick on port 2 controls the red car in Lane 2. The driver races for "time"
only. In the actual sport, these practice runs are called time trials and are
used to hone the drivers skills and tune the car in preparation of the actual
competition. Two
Player Competition - Two joysticks are required in this mode. Two players simultaneously
compete against each other in a drag racing match race. In addition to time cards,
the computer keeps track of the number of wins by each player. The first player
to win twenty rounds of competition will be declared the winner of that match.
Computer
Opponent - A joystick inserted at port 1 allows one player to compete against
various computer driven cars in Lane 2. The computer drivers are very quick and
never blow an engine. Computer driver times are consistent with those of the drag
racing drivers of today. With practice, however, the computer can be beaten. Again,
the first player to win twenty rounds of competition will emerge the victor. From
this sub-menu you may also select to see the current records or return to the
main menu to change classes of competition. During game play, press the "STOP"
key to return to this sub-menu. JOYSTICK
CONTROL The fire button is the accelerator and controls the engine speed.
Pressing the button increases engine speed, while releasing the button decreases
engine speed. The engine speed or RPM is monitored by observing the TACH (tachometer)
displayed on the screen, as a colored bar graph. Low engine RPM's are shown in
light green. Yellow indicates that engine speed in approaching maximum RPM, or
redline. A red color indicates that the engine has reached redline. If the engine
RPM exceeds or stays at redline (10,000 RPM) for any length of time the result
is a blown engine unless the optional RPM Limiter is enabled. During the staging
procedure, pushing the joystick forward will disengage the clutch, apply the brakes,
and stop the car. Releasing the stick will select first gear, engage the clutch,
and move the car forward at a speed consistent to engine RPM. After leaving the
starting line, push the joystick forward and quickly release in order to shift
into the next available gear. Push joystick to the right in order to reset the
game after each race. This can only be accomplished while both engines are at
idle speed. In the two-player mode, both cars with must also cross the finish
line, as it is possible for a car with a blown engine to coast to a win. For example,
driver 1 could foul and therefore be disqualified. Driver 2, with a blown engine,
can win the race. If, however, both drivers agree to reset, and both joysticks
are pressed simultaneously, this additional restriction will not apply. KEYBOARD
CONTROL If running on a PC with emulation software
and/or no joystick is available: Left
Lane: The numeral 1 key equals Joystick forward and release (Shift, Clutch, and
Brake). The Space Bar equals the Fire Button (Accelerator), and the numeral 2
key equals Joystick Right (Reset).
Right Lane: The Cursor Up (^) key equals
Joystick
forward and release (Shift, Clutch, and Brake). The period (.) key equals the
Fire Button (Accelerator), and the numeral 2 key equals Joystick Right (Reset). STARTING
SYSTEM Located
at the middle of the starting line is the starting lights or "Xmas" tree. Each
driver watches the vertical row of lights nearest his Lane. In this game there
are 5 lights per row. The first light is called the pre-stage light. As a driver
inches his car towards the starting line, the front tire of his car will break
the beam of an electric eye, lighting this amber colored bulb. This alerts the
driver that he is close to starting line. Slowly moving the car further forward
will break the beam of a second electric eye and light the second bulb down on
the tree. This amber colored bulb is the stage light and alerts the driver that
he is on the starting line, or staged. The race cannot begin unless both cars
are staged. Next come the starting lights, a larger amber light, a green, and
at the bottom of the tree a red foul light. ELAPSED
TIME (ET) Just as in the real sport, the car in each lie is timed individually.
The ET clock for each car starts only after it moves from starting line. The ET
is the length of time it takes the car to cover quarter mile distance between
the start and finish line and is measured to within 1/1000 of a second. It is
not unusual for the losing driver to have a better (lower) ET than the winning
driver. This is usually due to driver reaction time, one of the most important
of many variables in professional drag racing. In the unlikely event of identical
ET's and Reaction Times, the computer will determine the winner. The first car
to reach the finish line, without fouling, wins. A flashing white win light will
indicate the winner of each round of competition. Player one competes in the left
ane or Lane#1. Player two competes on the right ane, Lane#2. REACTION
TIME (RT) In
pro drag racing, the starting lights are lit 4 tenths of a second apart. Your
reaction time is measured between the amber light and the moment your car moves,
starting the timing system for the Lane your car is in. A perfect reaction time
therefore is .400. This would mean your car left the starting at exact moment
the green light came on. The first car to leave the starting line has the advantage
of winning the race. However, be very careful. Leaving to early (a reaction time
of less than .400) will light the foul light and result in immediate disqualification.
Being late or waiting to long at the starting line is sometimes called "Sleeping",
each clock stops at .900. An RT of over nine tenths of a second is extremely poor
and not measured in this game. GAME
PLAY To begin to stage your car. Press the joystick forward and release.
After your car begins to move, staging can be delayed by holding the joystick
forward. Once both cars are staged, immediately raise and maintain your engine's
RPM as high as possible without blowing the engine. Press the joystick forward
and hold in this position. To obtain a good reaction time, drivers must anticipate
when the green light will come on. You launch your car from starting line by releasing
the joystick sometime between the last amber and the green. Shift gears at or
as close to the redline as possible by pressing the joystick forward and releasing
for each shift. Keep the throttle floored until the car crosses the finish line
and your time card appears on the screen in your Lane. Parachutes are released
before the finish line. HINTS
& TIPS Some drivers will deliberately delay the staging his concentration.
They will light only the pre-stage bulb and then wait for the other driver to
stage his car completely. Since the starting lights will not begin until both
cars are staged, the last car to stage is in control of the tree. Also because
the engines must be at maximum RPM for a good launch, the first driver to stage
may blow his engine waiting for the other driver. This process is called "Burning
down your competition" and can be used to great advantage. All computer driven
cars use this tactic. In order to become the fastest driver and win the most races,
practice the following: 1.)
Leave the starting line with the engine at maximum RPM. 2.) After leaving
the starting line, never get off the throttle until the race is over. 3.)
Shift gears at the highest possible RPM and as quickly as possible while maintaining
full throttle, but DO NOT hit the Rev Limiter. 4.) Improve your reaction
time by practicing against the computer driven car. An excellent reaction time
should be in the area from .400 to .450. http://en.wikipedia.org/wiki/Drag_Race_Eliminator Free
Commodore 64 games, C64, Drag Race Eliminator, Family Software
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